The Product
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Virtual Reality Sports
“Play VR. Get Fit.” That’s what VirZOOM (pronounced ver-ZOOM!) is about. Virtual reality games made for active motion control where your pedaling and leaning propel you through race tracks, battlegrounds, soaring skies, and pictorial countrysides in the forms of an F1 driver, a tank commander, a Pegasus, a cyclist, and more.
Other online players automatically drop into the games, providing competitive and cooperative matches up to 8 players. Make friends and invite them to head-to-head or ghost challenges over a period of time, winner take all! Or choose your own workout and goals, collecting coins along the way to upgrade your avatars.
Outside the game you can manage your challenges, tune your workouts, and track your stats on MyVirZOOM and link them to Fitbit and Strava.
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VirZOOM Games
VirZOOM Arcade is an ever-expanding collection of free VR sport games, available on Steam and the PlayStation Store with updates delivered automatically to you.
The games are designed for the VirZOOM Bike Controller for sport and exercise, but you can also play them with a gamepad controller and step up to a bike when you’re ready. Custom controls and physics provide maximum VR comfort to play in large virtual worlds. No teleporting—your virtual movement reflects your actual movement!
You can also use the VirZOOM Gamepad Emulator to turn your bike into a virtual joystick, keyboard, and mouse to play popular games on PC. Configure your own mappings or use the ones we’ve made for Project Cars, EVE Valkyrie, and Radial-G.
And if you’re a developer, from homebrew to AAA, add VirZOOM bike and motion controls to your games for free with the VirZOOM Unity SDK.
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The VirZOOM Bike
Actively experience virtual reality with the VirZOOM Bike Controller, the first device specifically designed to pedal to move in VR. Priced and sized for home use by the whole family, now try it with a 30-day money-back guarantee.
Integrated sensors in the bike track your pedaling speed forward and backward, with the responsiveness you need beyond cadence for high performance gaming. Triggers and buttons are built into the grips to take air, get bursts of speed, and blast away obstacles. Lean on the bike to steer using your VR system’s head-position tracking — it feels natural and our extra wide base keeps you planted!
Choose the pedaling resistance that suits you to increase your score or difficulty in the games. Heartrate sensors in the grips determine the calories you burn on every ride.
The bike operates silently so you can hear your games, and folds up easily to move in and out of your play area. It communicates wirelessly with your VR system without cords, using only two AA batteries for months.
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VR System Not Included
You must have your own VR system to play VirZOOM, but luckily it is compatible with all major systems with head-position tracking:
Oculus Rift (with recommended PC)
HTC Vive (with recommended PC)
PlayStation VR (with PS4)Mobile VR support coming in 2017, including the Samsung GearVR and Google Daydream.
PC Minimum Specifications
Oculus and Vive: * Recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM
PlayStationVR: PlayStation 4
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The most intriguing of the VR experiences [at E3] was called VirZOOM.”

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WHOA! OH MY GOD!”

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VirZoom plus PSVR and a PS4 equals a little bit of magic.”

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A surprisingly effective way to make exercise feel like anything but.”

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VirZoom is the perfect VR headset accessory for game-loving fitness enthusiasts.”

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These games are fun … and they get you to exercise. What's not to like?”

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VirZoom is the only fully realized VR exercise product out there right now.”

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I never want to get off this bike.”

VirZOOM in Action
On Twitter
The Team
The VirZOOM Family
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Eric
JanszenCo-Founder and CEO
Eric has served as CEO of several venture-backed start-ups, and previously held software engineering, product management and sales executive roles. He is a published author, writing for a range of publications from Harper’s Magazine to Harvard Business Review and authored a book for Portfolio Penguin. He is also the creator of the economics and finance web community and investor group iTulip, Inc. He has a life-long passion for biking and is thrilled to see a decades-old vision of a marriage of VR and bikes to motivate exercise come to life as brilliant VR games created by a uniquely brilliant team.
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Eric
MalafeewCo-Founder and CTO
Eric created the engine and directed engineering for 15 years at Harmonix, making innovative and best-selling games for new controllers like the EyeToy, Rockband instruments, and Kinect. His career also includes development of simulations and control systems for motorcycles, trucks, tanks, jets, and Mars rovers. His passion is to play, discover, and build joyful things with others.
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Spencer
HoneymanDirector of Business Development
Spencer heads up all things sales and leads strategic partnerships at VirZOOM. He’s excited to bring a new kind of game and a new kind of exercise to market. When not on VirZOOM, Spencer enjoys playing hockey and teasing his golden retriever Stanley. If you want to check out VirZOOM live, give Spencer a shout.
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Anthony
LoRussoDirector of Hardware Engineering
Tony Lorusso has extensive experience using emerging technologies in innovative solutions for commercial and defense customers, ranging from deep sea oil well power systems to digitally fused night vision goggles. He also led development of the accelerometer used in the Nintendo Wiimote. Tony has received numerous awards throughout his career, holds a PMP, and has received Master’s and Bachelor’s degrees from MIT.
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Peter
MacDonaldArt Director
Pete has been an artist and art director in the video game industry for over 20 years. Among his many credits are the best-selling games Guitar Hero 2 and Rockband. When he is not making innovative games, he can be found filling up sketchbooks or riding his motorcycle.
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Henrik
HolmdahlSoftware Engineering Director
Henrik has been developing console video games since the mid-90’s, specializing in graphics technology, for companies such as Visual Concepts and Harmonix. Henrik grew up in Sweden where winters are mild compared to Boston. He enjoys the outdoors.
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Buzz
BurrowesAudio Consultant
Buzz is a 20 year veteran of the video game industry, having joined Sony prior to the launch of the first PlayStation in 1994. During his tenure at Sony, Buzz developed the audio drivers used in all first party games, and was at various times the Chief Audio Engineer, Lead Audio Programmer, and Sr. Director of Tools & Technology. Buzz is currently the Lead Audio Programmer for Harmonix (the developers of Rock Band, Dance Central and Fantasia Music Evolved), and an industry consultant. Buzz “brings the noise”.
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Kaitlynn
HegartyQA Lead and Sound Designer
Kaitlynn has spent five years in game development as a sound designer, along with wearing many other hats. From console development at Harmonix to mobile development at Plaor, Kaitlynn has worked in audio, design, production, and QA. Moving into the future of gaming that is Virtual Reality, Kaitlynn now acts as the QA Lead and a sound designer for VirZOOM. Outside of VirZOOM, Kaitlynn enjoys playing piano, running and bubble tea.
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Rob
KayLead Game Designer
Rob was the Lead Designer of Guitar Hero & Rock Band. A 16-year game industry veteran, he's made hit games on teams sized 1 to 150 people, published by the likes of EA, Atari, WB, and Sony.
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Bryn
BennettSenior Software Engineer
Bryn is a game industry veteran of 17 years, with previous experience at Harmonix, Irrational Games, The Molasses Flood, and Iron Lore. When he's not writing sweet code, he has been known to rock, having toured with Bang Camaro.
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Jason
TocciCommunity Manager and QA Support
Jason has worked in the game industry for 5 years for Irrational Games, Subatomic Games, Plaor, and a variety of social, mobile, and educational game projects. In his previous life as an academic and writer, he also published on games research and theory, online communities, consumer tech, and the eternal question of the difference between a nerd and a geek.
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Chris
FarnhamDirector of Integrated Systems
Chris has 20 years experience developing software and managing the operation of large scale critical information systems. He's established devops teams for Fortune 50 companies, spearheaded cloud large-scale cloud migrations and developed intelligent systems and simulations for the military (e.g., DARPA). Chris holds multiple software patents and has received Masters and Bachelors degrees from Boston University and the University of Maine. Chris is passionate about software delivery, skiing and baseball.